Objectives! Mindless, not Aimless
Mindless doesn't necessarily need to mean aimless.
In previous versions all you had to do to progress could get boring fast. Now you have a small challenge, an objective to achieve. At the moment, every level on a stage has a requirement for completion but you can still collect aimlessly regardless if you prefer.
There's still a lot to do to make this more intuitive but for now, the level objective is listed in order at the top of each level.
Let me know what you think!
Also, imperceptible tweaks that make it easier for me, minor bug fixes (for real this time) plus some power up probability adjustments.
Files
v0.4.1.zip Play in browser
May 25, 2021
Project Float 0.4.1.apk 18 MB
May 25, 2021
Get Prototype: Mindless Collection by AzraelCcs
Prototype: Mindless Collection by AzraelCcs
Work in Progress: Follow along project for Pixelles Incubator 8.
More posts
- Minor Bug fixesJun 04, 2021
- New Reward for Ad and ColoursJun 03, 2021
- "End" Game... Stuff...?Jun 02, 2021
- Clearer Objectives... KindaMay 30, 2021
- Better TutorialMay 28, 2021
- Objectives! Bugless...May 27, 2021
- Shields! They matter at higher levelsMay 24, 2021
- Saving! Tutorial Change and Screen Rotation!May 23, 2021
- No Crashes anymore! YAYMay 22, 2021
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