WARNING: It's very rough in the visual department (and that's being generous), but the Gameplay loop is complete (I think). 

I'd love your feedback on the Gameplay!

This project is for me to practice a few things: Android environment, the use of ScriptableObjects and dabble in Pixel Art. 

I feel it's going well. You take care of plants and then sell them to a frantic slew of customers. 

Download

Download
Florist.0.19.apk 19 MB

Install instructions

If you download de APK make sure to allow foreign software installs.

Development log

Comments

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Cute concept and I like how you use minigames to extend the core concept, although it wasn't very clear at first that the minigames were related to the planting. I'm on Android and I think the game might not work properly on mobile - during the customer delivery section, nothing I clicked did anything.

The UI could be improved a bit, particularly color choices and font - found it hard to read in some places, especially where the dark bars are behind the text. Loved your popup instructions to help guide me as a tutorial.

As another comment mentioned, the economy could use balancing. 

Overall, good concept for more gameplay variety and I liked the twist on the genre!

Thank you for playing but above all for the insightful feedback XD

hi there! this is a cool game you've made, i like the concept a lot and i particularly like the mechanic of assembling different combinations of flowers for each customer. since you asked for gameplay feedback in the description, i hope you won't mind if i share a couple of quick thoughts from my experience. please take them with a grain of salt, i'm certainly no expert - but regardless i hope they can be of use to you one way or another.

- the economy of this game seems very unforgiving. a sunflower seed costs 35 gold, and i can make about 50 per objective doing the level 0 "get customers" and "get monies" objectives, once or twice - but doing the level 0 time trial or anything in level 1 it's difficult to recoup my losses. it's pretty easy to wind up in a situation where i can't afford to grow any more flowers, so i've had to reset a few times, and i've haven't yet managed to accumulate enough money to try level 2. sure, running a flower shop is a difficult business. but the current balance makes it feel a little hopeless. at the very least, i'd like to be able to charge more when i'm selling bushes  and cactuses - they cost so much more to grow, but they still only make me 1 money per sale. (of course, i might be missing something, and i admit that my profits might be a little lower than expected because i'm playing on a trackpad today.)

- in theory i like the variety implied by the three objectives "get customers", "get money" and "time trial", but in practice they all play very similarly - i don't do anything different in each one, i just try to sell flowers as fast as i can. this might be a good place to be a little more minimalistic and only offer one objective per level. that might be a little better for game flow, i worry the game might get a bit long and repetitive if i could play farther into it. (of course, i couldn't play the whole way through, so i'm merely speculating.)

- a couple scattered things that bother me. i wish there were a confirmation prompt on the 'reset values' button, as it's easy to click it by accident and lose all my progress. similarly, i think the uncloseable "good bye" dialogue when i press escape is problematic, because it's sometimes instinctual to press escape when i can't figure out how to go back or close a window, and i can't forcing me to refresh the page to keep playing. in general, i wish there were fewer "got it" prompts - it makes sense for the tutorials, but it's a hassle to have to close a popup every time i plant a seed, harvest a flower, or add an item to my shop. i'd like to see you find another way to communicate these things.

- anywhere there's a green bar that increases or decreases in time (customer patience meters, sales mode progress bar) i can increase or decrease it by clicking it. this seems like it might be a bug! (apart from that, the game seems very stable)

- don't worry about the graphics, everything's clear and legible and that's what's most important. be proud of the spritework you've done! i thought the sunflower was particularly pretty. 🌻🌞😎

importantly, i think you've captured something really important about the business of floristry, which is how demanding and precarious it is! thanks for the interesting experience, i'm glad i had it even if it was a little bumpy for me. i look forward to seeing what you make next - keep it up!

(+1)

Thank you! Thank you! Thank you! 


These are very insightful comments!  Loads of things I need to tweak (dificulty, tutorial, Level time bar shouldn't decrease, UI confirmation, earn coins per plant cost and so much more!)


Thank you!!!! I truely appreciate it!